[CONTROLS] - WASD + R for restart

[GAME DESIGN]

This game is puzzle experience. Each level introduces new mechanics and final level combines all of them. The goal of the game is to avoid being seen by robots and the player needs to kill all robots to progress. I use contrasting colors for floor and walls to clearly indicate playable area. I color coded robots and gates blue so its clear that they are connected.

[Challenges]

Since everything in a game is coded by me i had to figure out how to code robots field of view and find the collision point when player steps on it. 

I am not that experienced in art so it was hard but fun challenge to create all the game art and animations.


[PLAYTESTING]

The game went through various phases of play testing.  I asked my friends and family to play the game after each iteration. Based on feedback i would fix the new found bugs, adjust the levels to fit the ideal difficulty curve and make sure to note what areas where the most fun to my players and how to replicate that fun.


Published 9 hours ago
StatusPrototype
PlatformsHTML5
AuthorAndrii
Made withConstruct

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