Digital Game Design Finals
Controls: WASD. Use blue discs to DOUBLE JUMP.
DESIGNING THE LEVEL
This is my college game design class finals project. Made in unity and using free assets from the internet.
I designed the level in a way that introduces the player to the main double-jump mechanic with first simple jumps and then game introduces more obstacles and challenges that require player to apply problem solving skills and exploration. By using the cultural affordance that lava hurts you I communicate to the player the loosing condition of the game. Using the framing and lava flow i encourage players to explore in the desired direction. I like to use shapes and leading lines to guide the player.
I use the dolphins to mirror the desired jump trajectory to push the player to follow it and learn the jump mechanic without any tutorials (invisible tutorial).
I paint the collectibles contrasting blue to ensure player always sees where to go.
Made by Andrii Prykhodko
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